Link

Art and appearance


art_cache_clear

sfall.h

void art_cache_clear()

Clears the cache of FRM image files loaded into memory.

This is a macro, you need to include sfall.h to use it.


art_exists

int art_exists(int artFID)

checks if given artFID exists in the game. Useful when you want to check if critter can use specific weapon: art_exists((artFid bwand 0xffff0fff) bwor (weaponAnim * 0x1000)).


refresh_pc_art

void refresh_pc_art

set_hero_race

void set_hero_race(int style)

set_hero_style

void set_hero_style(int style)