Global variables

These functions require an EXACTLY 8 characters long, case sensitive string for the variable name. The variables behave the same as normal Fallout globals, except that they don’t have to be declared beforehand in vault13.gam. Trying to get a variable which hasn’t been set will always return 0. The functions are intended for use when a patch to a mod requires the addition of a new global variable, a case which would otherwise require the player to start a new game.



float get_sfall_global_float(string/int varname)


int get_sfall_global_int(string/int varname)


void set_sfall_global(string/int varname, int/float value)