Virtual file system

The fs_* functions are used to manipulate a virtual file system. Files saved here should have paths relative to the data folder, and use backslashes as the directory separator. They will take precedence over files stored in the normal data folder. They will also be saved into save games if you set a flag for them using fs_resize(fileId, -1), so be avoid creating large files. Using fs_copy followed by fs_read_xxx, you can read the contents of existing files.


fs_copy

int fs_copy(string path, string source)

fs_create

int fs_create(string path, int size)

fs_delete

void fs_delete(int id)

fs_find

int fs_find(string path)

fs_pos

int fs_pos(int id)

fs_read_byte

int fs_read_byte(int id)

fs_read_float

float fs_read_float(int id)

fs_read_int

int fs_read_int(int id)

fs_read_short

int fs_read_short(int id)

fs_resize

void fs_resize(int id, int size)

fs_seek

void fs_seek(int id, int pos)

fs_size

int fs_size(int id)

fs_write_bstring

void fs_write_bstring(int id, string data)

fs_write_byte

void fs_write_byte(int id, int data)

fs_write_float

void fs_write_float(int id, int data)

fs_write_int

void fs_write_int(int id, int data)

fs_write_short

void fs_write_short(int id, int data)

fs_write_string

void fs_write_string(int id, string data)