Global variables
These functions require an EXACTLY 8 characters long, case sensitive string for the variable name. The variables behave the same as normal Fallout globals, except that they don’t have to be declared beforehand in vault13.gam
. Trying to get a variable which hasn’t been set will always return 0. The functions are intended for use when a patch to a mod requires the addition of a new global variable, a case which would otherwise require the player to start a new game.
Functions
get_sfall_global_float
float get_sfall_global_float(string/int varname)
get_sfall_global_int
int get_sfall_global_int(string/int varname)
set_sfall_global
void set_sfall_global(string/int varname, int/float value)