Maps and encounters
Subcategories
Functions
- exec_map_update_scripts
- force_encounter
- force_encounter_with_flags
- get_map_enter_position
- get_terrain_name
- in_world_map
- set_map_enter_position
- set_map_time_multi
- set_terrain_name
- set_town_title
exec_map_update_scripts
sfall.h
void exec_map_update_scripts()
Executes map_update_p_proc
for all objects on map and global/hook scripts as well.
force_encounter
void force_encounter(int map)
Can be called either from a global script while traveling on the world map, or from a normal script while on a local map. In either case the encounter occurs shortly after the next time the player moves on the world map. The player will not get an outdoorsman skill check.
force_encounter_with_flags
void force_encounter_with_flags(int map, int flags)
Does the same thing as force_encounter, but allows the specification of some extra options (see sfall.h for available flags). Forcing a random encounter on a map that is not normally used for random encounters may cause the player to lose the car, if they have it. In this case use force_encounter_with_flags
with the ENCOUNTER_FLAG_NO_CAR
flag set.
get_map_enter_position
array get_map_enter_position()
Returns an array of the player’s position data (index: 0 - tile, 1 - elevation, 2 - rotation) when entering the map through exit grids. If entering from the world map, the tile value will be -1. Should be called in map_enter_p_proc
procedure to get the correct position data.
get_terrain_name
sfall.h
string sfall_func2("get_terrain_name", int x, int y)
Returns the terrain type name for the sub-tile on the world map by the specified coordinates, or by the player’s current position if called without arguments.
in_world_map
bool in_world_map
Returns 1 if the player is looking at the world map, or 0 at any other time. Obviously this is only useful in global scripts, since normal scripts will never get the chance to run on the world map.
set_map_enter_position
void set_map_enter_position(int tile, int elevation, int rotation)
Overrides the players entry position when entering the map through exit grids. Setting the tile to 0 will put the player on the start hex (default tile and elevation) of the map. Works only in map_enter_p_proc
procedure.
set_map_time_multi
void set_map_time_multi(float multi)
Adjusts how fast time passes while you’re on the world map. It takes a single float as an argument, where 1 is the normal speed. This function works in addition to the WorldMapTimeMod
setting in ddraw.ini
and the Pathfinder perk, rather than overriding it, so calling set_map_time_multi(0.5)
when the player has 2 levels of Pathfinder would result in time passing at 25% the normal speed on the world map.
set_terrain_name
sfall.h
void sfall_func3("set_terrain_name", int x, int y, string name)
Overrides the terrain type name for the sub-tile on the world map by the specified coordinates.
set_town_title
void sfall_func2("set_town_title", int areaID, string title)
Sets a floating text for a town on the world map when hovering the cursor over the player’s marker.
- areaID: the ID number of the town from city.txt